I'm now starting a web site dedicated to progressing the development and underlying technology of cyberspace. It's early days, but it's here: cyberspaceengineers.org
I wrote up some of my ideas and work whilst at Pepper's Ghost in a couple of papers which I presented at VSMM99.
The first paper summarises some of the technical aspects of the system I was designing:
Consensus: A Scalable Interactive Entertainment System
The second paper discusses some of the implications for application design:
Strategies for Scaling Interactive Entertainment
As cyberspace is such a far fetched idea I finally realised that there was little hope of visiting each company on the planet one by one in case they wanted to pursue my vision. The solution is to write a series of articles on the subject and let the interested people raise their hands.
Mapping the Future of Multiplayer Games
Cyberspace and Twelve Monkeys
Scalability With a Big 'S'
Stability Before Security
The next article will be about security issues, has been written, but not yet published.